| Personal Details |
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Name: |
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Mark Wesley |
Date of Birth: |
**/**/1978 |
| Address: |
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*********** |
Nationality: |
British |
| Telephone: |
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*********** |
Sex: |
Male |
| Email: |
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mark.wesley@funkshun.co.uk |
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| Work Experience |
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Sep 06 - Present: |
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EA Blackbox (Vancouver, Canada) - Software Engineer:
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August 03 - Sep 06: |
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Rockstar Vienna (Vienna, Austria) - Senior / Lead Programmer:
Sep 05 - June 06: Lead Programmer on a major "next-gen console" title, leading a team of 18 programmers.
Took over what was a struggling project in September and helped turn around the technical direction and
drive the team to achieve an extremely successful "Vertical Slice". Responsibilities included managing
the entire programming team, the technical vision, the software architecture and liasing with the other
Rockstar studios to develop a shared cross platform game engine.
Feb 04 - Sep 05: Senior / "Deputy Lead" Programmer on Manhunt 2 (originally for PS2 and Xbox).
Senior Programmer on Max Payne 2 for PS2
and Xbox. |
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March 02 - August 03: |
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Kuju Entertainment (London, England) - Lead Programmer
on the Xbox version of Reign Of Fire, as well as sole advisor / support for the external Gamecube team.
Was half of the 2-programmer team who wrote the prototype that was later signed by Nintendo and became
Battalion Wars. Also rapidly prototyped several other games
on top of Unreal for publisher-pitches, including what became
The Regiment
(published by Konami).
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Feb 01 - March 02: |
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Criterion Games (Guildford, England) - Software Engineer on the highly successful arcade
car racer Burnout for Sony Playstation 2,
Xbox and Gamecube. I worked on various gameplay elements and also wrote the entire Crash Replay
System, Frontend, HUD, as well as all of the graphical effects in the Xbox and Gamecube ports.
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July 00 - Feb 01: |
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Only Games and 9to5cafe.com (London, England) - Lead Java programmer producing various
games (from simple, intuitive, arcade games to a massively popular, fully multiplayer, Worms / Scorched
Earth clone), graphical demos and core technology. Unfortunately, because of financial difficulties the
company was dissolved and everything produced is therefore no longer available.
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Apr 99 - Oct 99: |
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Nortel Networks
(Harlow, England) - 6 month industrial placement as part of my degree. I worked as a Software Engineer in the
Broadband Satellite Networks department. My main task was to design and produce a real-time ATM network
traffic scheduler inside the Linux kernel.
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| Education |
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| 1996 - 2000: |
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Imperial College of Science, Technology and Medicine, University of London |
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| 2000: |
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MEng Honours Degree in Computing - 2:1 |
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For my final year individual project I researched and developed a
tool to model the possible dangers of a laryngoscopy, based on electromagnetic scans of the patient’s
skull. It mainly involved transforming any arbitrary set of 2D MRI Scans into a 3D polygonal model
of the patient. This model could then be manipulated in real-time without many of the problems
of a traditional voxel representation.
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| 1994 - 1996: |
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Burford School, Oxfordshire |
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| 1996: |
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4 A-levels: Computing (A); Maths (A); Physics (B); Further Maths (C). |
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| 1989 - 1994: |
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Carterton Community College, Oxfordshire |
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| 1994: |
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11 GCSEs |
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| Skills |
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| Computing: |
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C / C++: Over 10 years experience (including GCC, MS Visual Studio and Metrowerks Codewarrior).
Many other computer languages known including Java, Python and Unrealscript.
Libraries and Middleware: DirectX, OpenGL and Renderware
Source Control: Perforce, Alienbrain, Visual Sourcesafe, CVS and MKS.
PS2, Gamecube, Xbox, Xbox360 and PS3 knowledge and experience.
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| Other: |
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Clean (British) driving licence.
Certified Scrummaster (Scrum is an agile project management technique)
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| Interests And Activities |
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Qualified RYA dinghy sailing instructor, and recently qualified
PADI Open Water Scuba Diver. I also enjoy windsurfing and snowboarding.
Fan of almost all computer game genres on all platforms.
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| Referees |
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Available on request |